Timers are essentially simply visual stopwatches displayed on the Event UI. Timers can be used to provide visual feedback on any temporal metric a user might be interested in, such as how long the Event has been running, how long it's been since a Manual Trigger was clicked or how long it was between two Manual Trigger clicks, etc.
Timers are controlled via the "Timer" actions inside Action Sequences. They can be started, stopped/paused and restarted via the respective action types.

The only unique property for Timers is the Upper Limit. The Upper Limit is optional, if left at 0 the timer will increment indefinitely as limited by the event's Action Sequences. If an upper limit is set then once that limit is reached the Timer will flash and indicate to all users that it has met it's limit.
The Upper Limit is measured in seconds.
A Timer is a very basic display (see below). It is simply the Label name followed by it's current value (hours : minutes : seconds).

See Also: Action Sequences - Timers
SCSv5 Page 1 of 1